jdarksun
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Scion of Chaos
Posts: 108
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Post by jdarksun on Jul 4, 2012 10:28:06 GMT -6
I like Langly's suggestion that we limit interactions with Arm. Let's have TRV and whoever else is in there search for guns for us.
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wiet
New Member
Posts: 22
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Post by wiet on Jul 4, 2012 10:35:13 GMT -6
I'm fine with that too, aslong as I get a weapon that lets me do what my role is for better.
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Post by exarch on Jul 4, 2012 10:50:11 GMT -6
To clarify I started with a gun, and moved into the corridor without taking further action. I have a rifle though, which would have done different damage than what Mill took.
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jdarksun
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Scion of Chaos
Posts: 108
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Post by jdarksun on Jul 4, 2012 10:56:49 GMT -6
Suggested actions:
Command - Between ebum and SLyM, somebody might want to use Search and the other might want to Fortify (shoot anybody who comes in). Bedlam is welcome to take any action he chooses.
Corridor 1 - Shabooty, would you mind Scanning Arm or Han? Exarch, would you mind heading into the Hangar? That's going to be the point of ingress for bad guys, we should Fortify the heck out of it.
Corridor 2 - Retaba and Thetheroo, would you guys mind heading into the Hangar?
Armory - My suggestion for Mojo and TRV would be the same as for the guys in Com - somebody searches, the other Fortifies.
Hangar - We should wind up with four people in there (Exarch, Mill, Retaba, and Thetheroo). That should be perfect for a Fortify (shoot unknowns - be careful with your order here, all four of you should be allowed entrance), two Searches, and a Reinforce.
Corridor 3 - I think Wiet and I are heading into Corridor 4.
Corridor 5 - MD and Rius - if you guys don't need anything from Engineering, feel free to head on to Medical. Otherwise, you could dip into Eng for a turn and try to find some Toolboxes or light bulbs or whatever.
Thoughts?
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jdarksun
Full Member
Scion of Chaos
Posts: 108
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Post by jdarksun on Jul 4, 2012 10:57:05 GMT -6
To clarify I started with a gun, and moved into the corridor without taking further action. I have a rifle though, which would have done different damage than what Mill took. Which rifle is it?
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Post by exarch on Jul 4, 2012 10:59:31 GMT -6
Colstram Mk II Rifle, does twenty per shot.
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Post by exarch on Jul 4, 2012 11:05:48 GMT -6
Exarch, would you mind heading into the Hangar? That's going to be the point of ingress for bad guys, we should Fortify the heck out of it. This was my plan, so yeah I'll be moving there tonight.
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mill
Junior Member
Posts: 50
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Post by mill on Jul 4, 2012 11:13:38 GMT -6
Going to second the idea breaking fleet formation since that would give us more time to shoot down an possible boarders or at least get a nice welcoming committee in the hangar. It also will make it harder for feddie hijinks, I'm wondering if JT was trying to crash us into the WoB, which might not instantly destroy both ships.
Do we want to designate a team to run guns to places we're fortifying? Currently, I am unarmed and I'm sure there are other people heading to places without weapons.
Also I'll pass my stims on to exarch, since he is in a much better position to make use of them.
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jdarksun
Full Member
Scion of Chaos
Posts: 108
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Post by jdarksun on Jul 4, 2012 11:19:16 GMT -6
Colstram Mk II Rifle, does twenty per shot. This matches other information I've received on rifles. Going to second the idea breaking fleet formation since that would give us more time to shoot down an possible boarders or at least get a nice welcoming committee in the hangar. It also will make it harder for feddie hijinks, I'm wondering if JT was trying to crash us into the WoB, which might not instantly destroy both ships. Good point. I'm hoping Dear Leader will move us away from the Fleet and lock the controls. Do we want to designate a team to run guns to places we're fortifying? Currently, I am unarmed and I'm sure there are other people heading to places without weapons. Yes, but we should also restrict access to Com. Mojo and TRV can Search, and send one of 'em out to deliver guns. Also I'll pass my stims on to exarch, since he is in a much better position to make use of them. Don't they grant a bonus to melee attacks? Keep 'em, Exarch has a gun already.
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Post by exarch on Jul 4, 2012 11:21:24 GMT -6
Yeah I don't want to get into melee range at all heh.
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mill
Junior Member
Posts: 50
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Post by mill on Jul 4, 2012 11:40:25 GMT -6
Right, well I don't think anyone does. In any event I'll keep them on my person and if I end up getting kill just keep in mind that I have them in addition to equipment handy for welding. I'm pretty sure we can scavenge items off of corpse but I'd limit such searches to people killed by the defense lasers, ourselves or unknown gunfire.
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Post by shabooty on Jul 4, 2012 11:46:46 GMT -6
yeah I'll scan the armory
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jdarksun
Full Member
Scion of Chaos
Posts: 108
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Post by jdarksun on Jul 4, 2012 11:47:41 GMT -6
So this just came up in the main thread:
That would make getting weapons into the hands of those of us outside Armory much easier. But there's also still (probably) two Feddies on board.
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Post by shabooty on Jul 4, 2012 11:52:41 GMT -6
has anyone searched a corridor?
wonder if corridors have a small chance to drop the loot from nearby rooms
or if they have their own loot
or nothing at all
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jdarksun
Full Member
Scion of Chaos
Posts: 108
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Post by jdarksun on Jul 4, 2012 12:01:36 GMT -6
I found Snacks (+30 hp) in Corridor 2.
Strangely, they have a picture of a mill on them.
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